Welcome to the part 2 of the tutorial on the Making of Roadroller car.
In this part we will cover the finishing, like (Adding details to the model, texturing and finally setting up the scene for final render).
We will start from detaling the Bonnet.
To create the bonnet first make a rectanglular edge alignment then select the aligned edges and "chamber" it,
then switch to polygonal mode and select the faces and extrude. (see fig 2.0)
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Now we'll work on the designing and decoration part. Starting from the corner edge of the model line up the edges in order to get correct faces for extrusion. (see fig 2.1)
We will do the same process for the front surface area as shown. (see fig 2.3)
Finaly enable the "Meshsmooth" Modifier and check the result. (see fig 2.4 & 2.4-1)